- $5.70

Beginning C++ Game Programming: Learn C++ from scratch by building fun games

Regular price $22.79 USD
Sale price $28.49 USD
Format: Ebook
Ask a Question

Add your personalization

Add your name, note or upload your customized idea image to personalise your item. Custom items cannot be returned or exchanged.

Hurry Up! Only 0 left in stock!

Estimate delivery times: 3-6 days (International)

Return within 45 days of purchase. Duties & taxes are non-refundable.

Beginning C++ Game Programming: Learn C++ from scratch by building fun games
ANT
Beginning C++ Game Programming: Learn C++ from scratch by building fun games
Regular price $22.79 USD
Sale price $28.49 USD

Get to grips with programming and game development techniques using C++ libraries and Visual Studio 2022 with this updated edition of the bestselling series

Get With Your Book: PDF Copy, AI Assistant, and Next-Gen Reader Free

Key Features Create fun games in C++, with this up-to-date guide covering the latest features of C++20 and VS2022 Build clones of popular games such as a Timberman clone, a Pong game, a Zombie Survival Shooter, and a platform endless runner game Discover tips to expand your finished games by thinking critically, technically, and creatively Book Description Always dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner.

The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You’ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills.

By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.

What you will learn Set up your game project in VS 2022 and explore C++ libraries such as SFML Build games in C++ from the ground up, including graphics, physics, and input handling Implement core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Implement automatically spawning objects and AI to create rich and engaging experiences Learn advanced game development concepts, such as OpenGL shaders, texture atlases, and parallax backgrounds Scale and reuse your game code with modern game programming design patterns Who this book is for This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful

Table of Contents Welcome to Beginning C++ Game Programming Third Edition! Variables, Operators & Decisions: Animating Sprites C++ Strings, SFML Time : Player Input & HUD Loops, Arrays, Switch, Enumerations & Functions: Implementing Game Mechanics Collisions, Sound & End Conditions: Making The Game Playable Object Oriented Programming: Starting the Pong game Dynamic collision detection and physics: Finishing the Pong Game SFML Views: Starting the Zombie Shooter Game C++ References, Sprite sheets & Vertex Arrays Pointers, Standard Template Library & Texture Management Collision Detection, Pickups & Bullets Layering Views & Implementing The HUD (N.B. Please use the Read Sample option to see further chapters)

For all orders exceeding a value of 100USD shipping is offered for free.

Returns will be accepted for up to 10 days of Customer’s receipt or tracking number on unworn items. You, as a Customer, are obliged to inform us via email before you return the item.

Otherwise, standard shipping charges apply. Check out our delivery Terms & Conditions for more details.

Returns will be accepted for up to 10 days of Customer’s receipt or tracking number on unworn items. You, as a Customer, are obliged to inform us via email before you return the item, only in the case of:

– Received the wrong item.
– Item arrived not as expected (ie. damaged packaging).
– Item had defects.
– Over delivery time.
– The shipper does not allow the goods to be inspected before payment.

The returned product(s) must be in the original packaging, safety wrapped, undamaged and unworn. This means that the item(s) must be safely packed in a carton box for protection during transport, possibly the same carton used to ship to you as a customer.

Recently Viewed

Don't forget! The products that you viewed. Add it to cart now.

People Also Bought

Here’s some of our most similar products people are buying. Click to discover trending style.