- $4.48

Learning C# by Developing Games with Unity 6: Get to grips with coding in C# and build simple 3D games in Unity from the ground up

Regular price $17.91 USD
Sale price $22.39 USD
Format: Ebook
Ask a Question

Add your personalization

Add your name, note or upload your customized idea image to personalise your item. Custom items cannot be returned or exchanged.

Hurry Up! Only 0 left in stock!

Estimate delivery times: 3-6 days (International)

Return within 45 days of purchase. Duties & taxes are non-refundable.

Learning C# by Developing Games with Unity 6: Get to grips with coding in C# and build simple 3D games in Unity from the ground up
ANT
Learning C# by Developing Games with Unity 6: Get to grips with coding in C# and build simple 3D games in Unity from the ground up
Regular price $17.91 USD
Sale price $22.39 USD

Learn C# programming from scratch using the all-new Unity 6 as a fun and accessible entry point with this updated edition of the bestselling series

Key Features Build a strong foundation in programming concepts and the C# language Become confident in the fundamentals and features of Unity in line with Unity 6 Create a playable game prototype in Unity―a working first-person shooter game prototype Purchase of the print or Kindle book includes a free PDF eBook Book Description It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book will help you as a new programmer!

Harrison Ferrone, in this eighth edition of the bestselling series, will take you through the core concepts of programming and the C# language from scratch, while building an engaging and playable game prototype in Unity 6.

You’ll get to grips with the fundamentals of object-oriented programming (OOP) and the Unity engine with lots of code samples, exercises, and tips to go beyond the book with your work. You’ll write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You’ll also explore the underlying mechanics of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter.

Note: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. You can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.

What you will learn Master programming fundamentals by breaking them into simple, digestible parts Understand OOP concepts through clear explanations of C# code sample Follow simple steps and examples to create and implement C# scripts in Unity 6 Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions Grasp game design document basics, block out level geometry, add lighting, and animate simple objects Create basic game mechanics, such as player controllers and shooting projectiles, using C# Who this book is for If you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging way, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.

Table of Contents Getting to Know Your Environment The Building Blocks of Programming Diving into Variables, Types, and Methods Control Flow and Collection Types Working with Classes, Structs, and OOP Getting Your Hands Dirty with Unity Movement, Camera Controls, and Collisions Scripting Game Mechanics Basic AI and Enemy Behavior Revisiting Types, Methods, and Classes Specialized Collection Types and LINQ Saving, Loading, and Serializing Data Exploring Generics, Delegates, and Beyond The Journey Continues

For all orders exceeding a value of 100USD shipping is offered for free.

Returns will be accepted for up to 10 days of Customer’s receipt or tracking number on unworn items. You, as a Customer, are obliged to inform us via email before you return the item.

Otherwise, standard shipping charges apply. Check out our delivery Terms & Conditions for more details.

Returns will be accepted for up to 10 days of Customer’s receipt or tracking number on unworn items. You, as a Customer, are obliged to inform us via email before you return the item, only in the case of:

– Received the wrong item.
– Item arrived not as expected (ie. damaged packaging).
– Item had defects.
– Over delivery time.
– The shipper does not allow the goods to be inspected before payment.

The returned product(s) must be in the original packaging, safety wrapped, undamaged and unworn. This means that the item(s) must be safely packed in a carton box for protection during transport, possibly the same carton used to ship to you as a customer.

Recently Viewed

Don't forget! The products that you viewed. Add it to cart now.

People Also Bought

Here’s some of our most similar products people are buying. Click to discover trending style.